unreal.PCGSplineProjectionData

class unreal.PCGSplineProjectionData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGProjectionData

The projection of a spline onto a surface.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSplineData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • keep_zero_density_points (bool): [Read-Write]

  • metadata (PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preserved

  • projected_position (InterpCurveVector2D): [Read-Write]

  • projection_params (PCGProjectionParams): [Read-Only]

  • source (PCGSpatialData): [Read-Only]

  • target (PCGSpatialData): [Read-Only]

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.

property projected_position: InterpCurveVector2D

[Read-Write]

Type:

(InterpCurveVector2D)