unreal.PCGTransformPointsSettings

class unreal.PCGTransformPointsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCGTransform Points Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGTransformPoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_offset (bool): [Read-Write] Set offset in world space

  • absolute_rotation (bool): [Read-Write] Set rotation directly instead of additively

  • absolute_scale (bool): [Read-Write] Set scale directly instead of multiplicatively

  • apply_to_attribute (bool): [Read-Write]

  • attribute_name (Name): [Read-Write]

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • offset_max (Vector): [Read-Write]

  • offset_min (Vector): [Read-Write]

  • recompute_seed (bool): [Read-Write] Recompute the seed for each new point using its new location

  • rotation_max (Rotator): [Read-Write]

  • rotation_min (Rotator): [Read-Write]

  • scale_max (Vector): [Read-Write]

  • scale_min (Vector): [Read-Write]

  • seed (int32): [Read-Write]

  • uniform_scale (bool): [Read-Write] Scale uniformly on each axis. Uses the X component of ScaleMin and ScaleMax.

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property absolute_offset: bool

[Read-Write] Set offset in world space

Type:

(bool)

property absolute_rotation: bool

[Read-Write] Set rotation directly instead of additively

Type:

(bool)

property absolute_scale: bool

[Read-Write] Set scale directly instead of multiplicatively

Type:

(bool)

property apply_to_attribute: bool

[Read-Write]

Type:

(bool)

property attribute_name: Name

[Read-Write]

Type:

(Name)

property offset_max: Vector

[Read-Write]

Type:

(Vector)

property offset_min: Vector

[Read-Write]

Type:

(Vector)

property recompute_seed: bool

[Read-Write] Recompute the seed for each new point using its new location

Type:

(bool)

property rotation_max: Rotator

[Read-Write]

Type:

(Rotator)

property rotation_min: Rotator

[Read-Write]

Type:

(Rotator)

property scale_max: Vector

[Read-Write]

Type:

(Vector)

property scale_min: Vector

[Read-Write]

Type:

(Vector)

property uniform_scale: bool

[Read-Write] Scale uniformly on each axis. Uses the X component of ScaleMin and ScaleMax.

Type:

(bool)