unreal.PCGTransformPointsSettings
¶
- class unreal.PCGTransformPointsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
PCGTransform Points Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGTransformPoints.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_offset
(bool): [Read-Write] Set offset in world spaceabsolute_rotation
(bool): [Read-Write] Set rotation directly instead of additivelyabsolute_scale
(bool): [Read-Write] Set scale directly instead of multiplicativelyapply_to_attribute
(bool): [Read-Write]attribute_name
(Name): [Read-Write]break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]offset_max
(Vector): [Read-Write]offset_min
(Vector): [Read-Write]recompute_seed
(bool): [Read-Write] Recompute the seed for each new point using its new locationrotation_max
(Rotator): [Read-Write]rotation_min
(Rotator): [Read-Write]scale_max
(Vector): [Read-Write]scale_min
(Vector): [Read-Write]seed
(int32): [Read-Write]uniform_scale
(bool): [Read-Write] Scale uniformly on each axis. Uses the X component of ScaleMin and ScaleMax.use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property absolute_rotation: bool¶
[Read-Write] Set rotation directly instead of additively
- Type:
(bool)
- property absolute_scale: bool¶
[Read-Write] Set scale directly instead of multiplicatively
- Type:
(bool)