unreal.PCGUnionData

class unreal.PCGUnionData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSpatialDataWithPointCache

PCGUnion Data

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGUnionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (Array[PCGSpatialData]): [Read-Only]

  • density_function (PCGUnionDensityFunction): [Read-Write]

  • keep_zero_density_points (bool): [Read-Write]

  • metadata (PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preserved

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.

  • union_type (PCGUnionType): [Read-Write]

add_data(data) None

Add Data

Parameters:

data (PCGSpatialData) –

property data: None

[Read-Only]

Type:

(Array[PCGSpatialData])

property density_function: PCGUnionDensityFunction

[Read-Write]

Type:

(PCGUnionDensityFunction)

initialize(a, b) None

Initialize

Parameters:
property union_type: PCGUnionType

[Read-Write]

Type:

(PCGUnionType)