unreal.PCGUnionData
¶
- class unreal.PCGUnionData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialDataWithPointCache
PCGUnion Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGUnionData.h
Editor Properties: (see get_editor_property/set_editor_property)
data
(Array[PCGSpatialData]): [Read-Only]density_function
(PCGUnionDensityFunction): [Read-Write]keep_zero_density_points
(bool): [Read-Write]metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedtarget_actor
(Actor): [Read-Write] Recipient of any artifacts generated using this data.union_type
(PCGUnionType): [Read-Write]
- add_data(data) None ¶
Add Data
- Parameters:
data (PCGSpatialData) –
- property density_function: PCGUnionDensityFunction¶
[Read-Write]
- Type:
- initialize(a, b) None ¶
Initialize
- Parameters:
a (PCGSpatialData) –
b (PCGSpatialData) –
- property union_type: PCGUnionType¶
[Read-Write]
- Type: