unreal.PCGWeightedByCategoryEntryList

class unreal.PCGWeightedByCategoryEntryList(category_entry: str = '', is_default: bool = False, weighted_mesh_entries: None = [])

Bases: StructBase

PCGWeighted by Category Entry List

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMeshSelectorWeightedByCategory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category_entry (str): [Read-Write]

  • is_default (bool): [Read-Write]

  • weighted_mesh_entries (Array[PCGMeshSelectorWeightedEntry]): [Read-Write]

property category_entry: str

[Read-Write]

Type:

(str)

property is_default: bool

[Read-Write]

Type:

(bool)

property weighted_mesh_entries: None

[Read-Write]

Type:

(Array[PCGMeshSelectorWeightedEntry])