unreal.PCGWorldVolumetricData

class unreal.PCGWorldVolumetricData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGVolumeData

Queries volume for presence of world collision or not. Can be used to voxelize environment.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGWorldData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • keep_zero_density_points (bool): [Read-Write]

  • metadata (PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preserved

  • query_params (PCGWorldVolumetricQueryParams): [Read-Write]

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.

  • volume (Volume): [Read-Write]

  • voxel_size (Vector): [Read-Write] ~End UPCGSpatialDataWithPointCache interface

property query_params: PCGWorldVolumetricQueryParams

[Read-Write]

Type:

(PCGWorldVolumetricQueryParams)