unreal.PaperSpriteSheet

class unreal.PaperSpriteSheet(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Paper Sprite Sheet

C++ Source:

  • Plugin: Paper2D

  • Module: PaperSpriteSheetImporter

  • File: PaperSpriteSheet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Import data for this

  • normal_map_texture (Texture2D): [Read-Only] The asset that was created for NormalMapTextureName (if any)

  • normal_map_texture_name (str): [Read-Only] The name of the normal map texture during import (if any)

  • sprite_names (Array[str]): [Read-Only] The names of sprites during import

  • sprites (Array[PaperSprite]): [Read-Only]

  • texture (Texture2D): [Read-Only] The asset that was created for TextureName

  • texture_name (str): [Read-Only] The name of the default or diffuse texture during import