unreal.PaperSpriteSheet
¶
- class unreal.PaperSpriteSheet(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Paper Sprite Sheet
C++ Source:
Plugin: Paper2D
Module: PaperSpriteSheetImporter
File: PaperSpriteSheet.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Import data for thisnormal_map_texture
(Texture2D): [Read-Only] The asset that was created for NormalMapTextureName (if any)normal_map_texture_name
(str): [Read-Only] The name of the normal map texture during import (if any)sprite_names
(Array[str]): [Read-Only] The names of sprites during importsprites
(Array[PaperSprite]): [Read-Only]texture
(Texture2D): [Read-Only] The asset that was created for TextureNametexture_name
(str): [Read-Only] The name of the default or diffuse texture during import