class unreal.PaperTerrainMaterial(outer=None, name='None')

Bases: unreal.DataAsset

Paper Terrain Material

‘Material’ setup for a 2D terrain spline (stores references to sprites that will be instanced along the spline path, not actually related to UMaterialInterface).

C++ Source:

  • Plugin: Paper2D
  • Module: Paper2D
  • File: PaperTerrainMaterial.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interior_fill (PaperSprite): [Read-Write] The sprite to use for an interior region fill
  • rules (Array(PaperTerrainMaterialRule)): [Read-Write] Rules