unreal.PaperTerrainMaterialRule

class unreal.PaperTerrainMaterialRule

Bases: unreal.StructBase

Rule for a single section of a terrain material

C++ Source:

  • Plugin: Paper2D
  • Module: Paper2D
  • File: PaperTerrainMaterial.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body (Array(PaperSprite)): [Read-Write] A set of sprites to randomly choose to fill up the interior space between the caps in a terrain segment
  • collision_offset (float): [Read-Write] How much should the collision be lofted from the spline (positive values go out from the spline, negative values go in to the spline)
  • description (Text): [Read-Write] Readable description for the rule (unused anywhere, just for clarity when editing the material)
  • draw_order (int32): [Read-Write] Specify a draw order for different materials in a spline. Smaller draw orders are drawn first, negative values are allowed.
  • enable_collision (bool): [Read-Write] If true, collision is enabled for sections matching this rule
  • end_cap (PaperSprite): [Read-Write] The sprite to use at the ‘right’ (closest to spline end) edge of the terrain segment
  • maximum_angle (float): [Read-Write] Maximum slope angle (in degrees) to apply this rule
  • minimum_angle (float): [Read-Write] Minimum slope angle (in degrees) to apply this rule
  • start_cap (PaperSprite): [Read-Write] The sprite to use at the ‘left’ (closest to spline start) edge of the terrain segment