unreal.PaperTileSet

class unreal.PaperTileSet(outer=None, name='None')

Bases: unreal.Object

A tile set is a collection of tiles pulled from a texture that can be used to fill out a tile map. UPaperTileMap, UPaperTileMapComponent:

C++ Source:

  • Plugin: Paper2D
  • Module: Paper2D
  • File: PaperTileSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_source_textures (Array(Texture)): [Read-Write] Additional source textures for other slots
  • background_color (LinearColor): [Read-Write] The background color displayed in the tile set viewer
  • border_margin (IntMargin): [Read-Write] The amount of padding around the border of the tile sheet (in pixels)
  • drawing_offset (IntPoint): [Read-Write] The drawing offset for tiles from this set (in pixels)
  • per_tile_data (Array(PaperTileMetadata)): [Read-Write] Per-tile information
  • per_tile_spacing (IntPoint): [Read-Write] The amount of padding between tiles in the tile sheet (in pixels)
  • tile_sheet (Texture2D): [Read-Write] The tile sheet texture associated with this tile set
  • tile_size (IntPoint): [Read-Write] The width and height of a single tile (in pixels)
border_margin

(IntMargin) – [Read-Only] The amount of padding around the border of the tile sheet (in pixels)

drawing_offset

(IntPoint) – [Read-Only] The drawing offset for tiles from this set (in pixels)

per_tile_spacing

(IntPoint) – [Read-Only] The amount of padding between tiles in the tile sheet (in pixels)

tile_sheet

(Texture2D) – [Read-Only] The tile sheet texture associated with this tile set

tile_size

(IntPoint) – [Read-Only] The width and height of a single tile (in pixels)