unreal.ParentFilter

class unreal.ParentFilter(outer: Object | None = None, name: Name | str = 'None')

Bases: LevelSnapshotFilter

Parent Filter

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: ParentFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • children (Array[LevelSnapshotFilter]): [Read-Write]

  • instanced_children (Array[LevelSnapshotFilter]): [Read-Write]

add_child(filter) None

Adds a child you already created to this filter

If you intend to save your filter, add children using CreateChild.

Parameters:

filter (LevelSnapshotFilter) –

create_child(class_) LevelSnapshotFilter

Creates a child and adds it to this filter. If you intend to save your filter, add children using this function.

Parameters:

class (type(Class)) –

Return type:

LevelSnapshotFilter

get_children() Array[LevelSnapshotFilter]

Gets the children in this filter

Return type:

Array[LevelSnapshotFilter]

removed_child(filter) bool

Removes a child from this filter

Parameters:

filter (LevelSnapshotFilter) –

Return type:

bool