unreal.ParticleCollisionComplete
¶
- class unreal.ParticleCollisionComplete¶
Bases:
EnumBase
Flags indicating what to do with the particle when MaxCollisions is reached
C++ Source:
Module: Engine
File: ParticleModuleCollisionBase.h
- EPCC_FREEZE: ParticleCollisionComplete¶
Freeze the particle in place
- Type:
1
- EPCC_FREEZE_MOVEMENT: ParticleCollisionComplete¶
Stop all movement of the particle
- Type:
5
- EPCC_FREEZE_ROTATION: ParticleCollisionComplete¶
Stop rotations of the particle
- Type:
4
- EPCC_FREEZE_TRANSLATION: ParticleCollisionComplete¶
Stop translations of the particle
- Type:
3
- EPCC_HALT_COLLISIONS: ParticleCollisionComplete¶
Stop collision checks, but keep updating
- Type:
2
- EPCC_KILL: ParticleCollisionComplete¶
Kill the particle when MaxCollisions is reached
- Type:
0