unreal.ParticleModuleAccelerationConstant

class unreal.ParticleModuleAccelerationConstant(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleAccelerationBase

Particle Module Acceleration Constant

C++ Source:

  • Module: Engine

  • File: ParticleModuleAccelerationConstant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration (Vector): [Read-Write] Constant acceleration for particles in this system.

  • always_in_world_space (bool): [Read-Write] If true, then treat the acceleration as world-space

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

get_particle_module_constant_acceleration_props() Vector

Get Particle Module Constant Acceleration Props

Returns:

out_const_acceleration (Vector):

Return type:

Vector