unreal.ParticleModuleCameraOffset

class unreal.ParticleModuleCameraOffset(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleCameraBase

Particle Module Camera Offset

C++ Source:

  • Module: Engine

  • File: ParticleModuleCameraOffset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • camera_offset (RawDistributionFloat): [Read-Write] The camera-relative offset to apply to sprite location

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • spawn_time_only (bool): [Read-Write] If true, the offset will only be processed at spawn time

  • update_method (ParticleCameraOffsetUpdateMethod): [Read-Write] How to update the offset for this module. DirectSet - Set the value directly (overwrite any previous setting) Additive - Add the offset of this module to the existing offset Scalar - Scale the existing offset by the value of this module