unreal.ParticleModuleColorOverLife

class unreal.ParticleModuleColorOverLife(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleColorBase

Particle Module Color Over Life

C++ Source:

  • Module: Engine

  • File: ParticleModuleColorOverLife.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha_over_life (RawDistributionFloat): [Read-Write] The alpha to apply to the particle, as a function of the particle RelativeTime.

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • clamp_alpha (bool): [Read-Write] If true, the alpha value will be clamped to the [0..1] range.

  • color_over_life (RawDistributionVector): [Read-Write] The color to apply to the particle, as a function of the particle RelativeTime.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

get_particle_module_color_over_life_props() -> (out_color_over_life=Distribution, out_alpha_over_life=Distribution, out_clamp_alpha=bool)

Get Particle Module Color Over Life Props

Returns:

out_color_over_life (Distribution):

out_alpha_over_life (Distribution):

out_clamp_alpha (bool):

Return type:

tuple