unreal.ParticleModuleColorOverLife
¶
- class unreal.ParticleModuleColorOverLife(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleColorBase
Particle Module Color Over Life
C++ Source:
Module: Engine
File: ParticleModuleColorOverLife.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha_over_life
(RawDistributionFloat): [Read-Write] The alpha to apply to the particle, as a function of the particle RelativeTime.b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperclamp_alpha
(bool): [Read-Write] If true, the alpha value will be clamped to the [0..1] range.color_over_life
(RawDistributionVector): [Read-Write] The color to apply to the particle, as a function of the particle RelativeTime.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
- get_particle_module_color_over_life_props() -> (out_color_over_life=Distribution, out_alpha_over_life=Distribution, out_clamp_alpha=bool)¶
Get Particle Module Color Over Life Props
- Returns:
out_color_over_life (Distribution):
out_alpha_over_life (Distribution):
out_clamp_alpha (bool):
- Return type:
tuple