unreal.ParticleModuleLocationDirect

class unreal.ParticleModuleLocationDirect(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleLocationBase

Particle Module Location Direct

C++ Source:

  • Module: Engine

  • File: ParticleModuleLocationDirect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • direction (RawDistributionVector): [Read-Write] Currently unused.

  • location (RawDistributionVector): [Read-Write] The location of the particle at a give time. Retrieved using the particle RelativeTime. IMPORTANT: the particle location is set to this value, thereby over-writing any previous module impacts.

  • location_offset (RawDistributionVector): [Read-Write] An offset to apply to the position retrieved from the Location calculation. The offset is retrieved using the EmitterTime. The offset will remain constant over the life of the particle.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • scale_factor (RawDistributionVector): [Read-Write] Scales the velocity of the object at a given point in the time-line.