unreal.ParticleRandomSeedInfo

class unreal.ParticleRandomSeedInfo

Bases: unreal.StructBase

Particle Random Seed Info

C++ Source:

  • Module: Engine
  • File: ParticleModule.h

Editor Properties: (see get_editor_property/set_editor_property)

  • get_seed_from_instance (bool): [Read-Write] If true, the module will attempt to get the seed from the owner instance. If that fails, it will fall back to getting it from the RandomSeeds array.
  • instance_seed_is_index (bool): [Read-Write] If true, the seed value retrieved from the instance will be an index into the array of seeds.
  • parameter_name (Name): [Read-Write] The name to expose to the placed instances for setting this seed
  • random_seeds (Array(int32)): [Read-Write] The random seed values to utilize for the module. More than 1 means the instance will randomly select one.
  • randomly_select_seed_array (bool): [Read-Write] If true, then randomly select a seed entry from the RandomSeeds array
  • reset_seed_on_emitter_looping (bool): [Read-Write] If true, then reset the seed upon the emitter looping. For looping environmental effects this should likely be set to false to avoid a repeating pattern.