unreal.ParticleSignificanceLevel

class unreal.ParticleSignificanceLevel

Bases: EnumBase

A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen.

C++ Source:

  • Module: Engine

  • File: ParticleHelper.h

CRITICAL: ParticleSignificanceLevel

Critical emitter. Never culled.

Type:

3

HIGH: ParticleSignificanceLevel

High significance emitter. Culled last.

Type:

2

LOW: ParticleSignificanceLevel

Low significance emitter. Culled first.

Type:

0

MEDIUM: ParticleSignificanceLevel

Medium significance emitter.

Type:

1