unreal.PassiveSoundMixModifier

class unreal.PassiveSoundMixModifier(sound_mix=None, min_volume_threshold=0.0, max_volume_threshold=10.0)

Bases: unreal.StructBase

Structure containing information on a SoundMix to activate passively.

C++ Source:

  • Module: Engine
  • File: SoundClass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_volume_threshold (float): [Read-Write] Maximum volume level required to activate SoundMix. Above this value the SoundMix will not be active.
  • min_volume_threshold (float): [Read-Write] Minimum volume level required to activate SoundMix. Below this value the SoundMix will not be active.
  • sound_mix (SoundMix): [Read-Write] The SoundMix to activate
max_volume_threshold

(float) – [Read-Only] Maximum volume level required to activate SoundMix. Above this value the SoundMix will not be active.

min_volume_threshold

(float) – [Read-Only] Minimum volume level required to activate SoundMix. Below this value the SoundMix will not be active.

sound_mix

(SoundMix) – [Read-Only] The SoundMix to activate

volume_threshold

deprecated – ‘volume_threshold’ was renamed to ‘min_volume_threshold’.