unreal.PathTracingBufferTextureId
¶
- class unreal.PathTracingBufferTextureId¶
Bases:
EnumBase
EPath Tracing Buffer Texture Id
C++ Source:
Module: Engine
File: MaterialExpressionPathTracingBufferTexture.h
- PTBT_ALBEDO: PathTracingBufferTextureId¶
Albedo (Path Tracing). Average albedo at the current sample count.
- Type:
2
- PTBT_DENOISED_RADIANCE: PathTracingBufferTextureId¶
Normal (Path Tracing). Stores the denoised radiance if denoising is turned on and complete for the current frame, otherwise, black.
- Type:
1
- PTBT_NORMAL: PathTracingBufferTextureId¶
Normal (Path Tracing). Average normal at the current sample count.
- Type:
3
- PTBT_RADIANCE: PathTracingBufferTextureId¶
Radiance (Path Tracing). The raw radiance.
- Type:
0
- PTBT_VARIANCE: PathTracingBufferTextureId¶
Variance (Path Tracing). Path tracing variance stored as standard derivation. Variance can be per channel variance or variance of luminance, albedo, and normal based on the path tracing configuration. Hooking up this buffer can increase additional cost.
- Type:
4