unreal.PatternMaskCutout_TS
¶
- class unreal.PatternMaskCutout_TS(cutoff_threshold: float = 0.0, cutoff_seed: float = 0.0)¶
Bases:
StructBase
Pattern Mask Cutout TS
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Pattern.h
Editor Properties: (see get_editor_property/set_editor_property)
cutoff_seed
(float): [Read-Write] The seed to control the cutoff randomness. 0 means no randomnesscutoff_threshold
(float): [Read-Write] The cutoff value