unreal.PelvisHeightMode
¶
- class unreal.PelvisHeightMode¶
Bases:
EnumBase
EPelvis Height Mode
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_FootPlacement.h
- ALL_LEGS: PelvisHeightMode¶
Consider all legs for pelvis height, whether they’re planted or not Generally good for flat/not too steep ground
- Type:
0
- ALL_PLANTED_FEET: PelvisHeightMode¶
Consider only the planted feet when calculating pelvis height Generally good we pelvis height to be defined by the weight supporting leg
- Type:
1
- FRONT_PLANTED_FEET_UPHILL_FRONT_FEET_DOWNHILL: PelvisHeightMode¶
When moving uphill, use the front foot, as long as it’s planted. It’s recommended to also enable pelvis interpolation to smooth out the swap between what’s considered the “planted” leg When moving downhill, both feet will be considered relevant. The algorithm tends to prefer the lower foot, except when the higher foot would become over-compresseed.
- Type:
2