unreal.PerQualityLevelFloat

class unreal.PerQualityLevelFloat(default: float = 0.0)

Bases: StructBase

Per Quality Level Float

C++ Source:

  • Module: Engine

  • File: PerQualityLevelProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (float): [Read-Write]

  • per_quality (Map[int32, float]): [Read-Write]

property default: float

[Read-Only]

Type:

(float)