unreal.PerSkeletonAnimationSharingSetup

class unreal.PerSkeletonAnimationSharingSetup

Bases: unreal.StructBase

Per Skeleton Animation Sharing Setup

C++ Source:

  • Plugin: AnimationSharing
  • Module: AnimationSharing
  • File: AnimationSharingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additive_anim_blueprint (type(Class)): [Read-Write] Animation blueprint used to apply additive animation on top of other states
  • animation_states (Array(AnimationStateEntry)): [Read-Write] Definition of different animation states
  • blend_anim_blueprint (type(Class)): [Read-Write] Animation blueprint used to perform the blending between states
  • skeletal_mesh (SkeletalMesh): [Read-Write] Skeletal mesh used to setup skeletal mesh components
  • skeleton (Skeleton): [Read-Write] Skeleton compatible with the animation sharing setup
  • state_processor_class (type(Class)): [Read-Write] Interface class used when determining which state an actor is in