unreal.PersonaToolMenuContext

class unreal.PersonaToolMenuContext(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Persona Tool Menu Context

C++ Source:

  • Module: Persona

  • File: PersonaToolMenuContext.h

get_anim_blueprint() AnimBlueprint

Get the anim blueprint that we are editing

Return type:

AnimBlueprint

get_animation_asset() AnimationAsset

Get the animation asset that we are editing

Return type:

AnimationAsset

get_mesh() SkeletalMesh

Get the skeletal mesh that we are editing

Return type:

SkeletalMesh

get_preview_mesh_component() DebugSkelMeshComponent

Get the preview component that we are using

Return type:

DebugSkelMeshComponent

get_skeleton() Skeleton

Get the skeleton that we are editing

Return type:

Skeleton