unreal.PhysicalMaterialSoftCollisionMode
¶
- class unreal.PhysicalMaterialSoftCollisionMode¶
Bases:
EnumBase
Soft collision mode for a physical material.
NOTE: Must match EChaosPhysicsMaterialSoftCollisionMode
C++ Source:
Module: PhysicsCore
File: PhysicalMaterial.h
- ABSOLUTE_THICKESS: PhysicalMaterialSoftCollisionMode¶
SoftCollisionThickess is an absolute value in cm
- Type:
2
- NONE: PhysicalMaterialSoftCollisionMode¶
No soft collisionss
- Type:
0
- RELATIVE_THICKNESS: PhysicalMaterialSoftCollisionMode¶
SoftCollisionThickess is a fraction of the bounds (minimum axis). Should be less than 0.5
- Type:
1