unreal.PhysicsCollisionHandler

class unreal.PhysicsCollisionHandler(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Physics Collision Handler

C++ Source:

  • Module: Engine

  • File: PhysicsCollisionHandler.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_impact_sound (SoundBase): [Read-Write] Sound to play

  • impact_re_fire_delay (float): [Read-Write] Min time between effect/sound being triggered

  • impact_threshold (float): [Read-Write] How hard an impact must be to trigger effect/sound

property default_impact_sound: SoundBase

[Read-Write] Sound to play

Type:

(SoundBase)

property impact_re_fire_delay: float

[Read-Write] Min time between effect/sound being triggered

Type:

(float)

property impact_threshold: float

[Read-Write] How hard an impact must be to trigger effect/sound

Type:

(float)