unreal.PhysicsPredictionSettings
¶
- class unreal.PhysicsPredictionSettings¶
Bases:
StructBase
Physics Prediction Settings
C++ Source:
Module: Engine
File: PhysicsSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_physics_prediction
(bool): [Read-Write] Enable networked physics prediction (experimental) Note: If an AActor::PhysicsReplicationMode is set to use Resimulation this will allow physics to cache history which is required by resimulation replication. Note: This can also affect how physics is solved even when not using resimulation.enable_physics_resimulation
(bool): [Read-Write] Forces the PlayerController to sync inputs as used in Physics Prediction. Only enable this if actively using a custom solution that needs this enabled for resimulation. This is automatically enabled when using the recommended NetworkPhysicsComponent on a pawn to handle Rewind / Resimulation.max_supported_latency_prediction
(float): [Read-Write] Amount of RTT (Round Trip Time) latency for the prediction to support in milliseconds.resimulation_error_threshold
(float): [Read-Write] Distance in centimeters before a state discrepancy triggers a resimulation