unreal.PinBoneOp

class unreal.PinBoneOp(outer: Object | None = None, name: Name | str = 'None')

Bases: RetargetOpBase

Pin Bone Op

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: PinBoneOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bones_to_pin (Array[PinBoneData]): [Read-Write]

  • global_offset (Transform): [Read-Write] A manual offset to apply in global space

  • local_offset (Transform): [Read-Write] A manual offset to apply in local space

  • maintain_offset (bool): [Read-Write] Maintain the original offset between the BoneToPin and BoneToPinTo

  • pin_to (RetargetSourceOrTarget): [Read-Write] The bone, on the target skeleton to pin to.

  • pin_type (PinBoneType): [Read-Write] Apply this pin to the full transform, or just translation or rotation only.