unreal.PinBoneOp
¶
- class unreal.PinBoneOp(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RetargetOpBase
Pin Bone Op
C++ Source:
Plugin: IKRig
Module: IKRig
File: PinBoneOp.h
Editor Properties: (see get_editor_property/set_editor_property)
bones_to_pin
(Array[PinBoneData]): [Read-Write]global_offset
(Transform): [Read-Write] A manual offset to apply in global spacelocal_offset
(Transform): [Read-Write] A manual offset to apply in local spacemaintain_offset
(bool): [Read-Write] Maintain the original offset between the BoneToPin and BoneToPinTopin_to
(RetargetSourceOrTarget): [Read-Write] The bone, on the target skeleton to pin to.pin_type
(PinBoneType): [Read-Write] Apply this pin to the full transform, or just translation or rotation only.