unreal.PixelStreamingMediaIOCapture
¶
- class unreal.PixelStreamingMediaIOCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaCapture
Pixel Streaming Media IOCapture
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingMediaIOCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
on_state_changed
(MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.