unreal.PlanetShape
¶
- class unreal.PlanetShape¶
Bases:
EnumBase
EPlanet Shape
C++ Source:
Plugin: GeoReferencing
Module: GeoReferencing
File: GeoReferencingSystem.h
- FLAT_PLANET: PlanetShape¶
The world geometry coordinates are expressed in a projected space such as a Mercator projection. In this mode, Planet curvature is not considered and you might face errors related to projection on large environments
- Type:
0
- ROUND_PLANET: PlanetShape¶
The world geometry coordinates are expressed in a planet wide Cartesian frame, placed on a specific location or at earth, or at the planet center. You might need dynamic rebasing to avoid precision issues at large scales.
- Type:
1