unreal.PlayMontageCallbackProxy
¶
- class unreal.PlayMontageCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Play Montage Callback Proxy
C++ Source:
Module: AnimGraphRuntime
File: PlayMontageCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_blend_out
(OnMontagePlayDelegate): [Read-Write] Called when Montage starts blending out and is not interruptedon_completed
(OnMontagePlayDelegate): [Read-Write] Called when Montage finished playing and wasn’t interruptedon_interrupted
(OnMontagePlayDelegate): [Read-Write] Called when Montage has been interrupted (or failed to play)on_notify_begin
(OnMontagePlayDelegate): [Read-Write]on_notify_end
(OnMontagePlayDelegate): [Read-Write]
- property on_blend_out: OnMontagePlayDelegate¶
[Read-Write] Called when Montage starts blending out and is not interrupted
- Type:
- property on_completed: OnMontagePlayDelegate¶
[Read-Write] Called when Montage finished playing and wasn’t interrupted
- Type:
- property on_interrupted: OnMontagePlayDelegate¶
[Read-Write] Called when Montage has been interrupted (or failed to play)
- Type:
- property on_notify_begin: OnMontagePlayDelegate¶
[Read-Write]
- Type:
- property on_notify_end: OnMontagePlayDelegate¶
[Read-Write]
- Type: