unreal.PolygonGroupToCreate

class unreal.PolygonGroupToCreate(polygon_group_attributes=[[]], original_polygon_group_id=[-1])

Bases: unreal.StructBase

Polygon Group to Create

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • original_polygon_group_id (PolygonGroupID): [Read-Write] The original ID of the polygon group. Should only be used by the undo system.
  • polygon_group_attributes (MeshElementAttributeList): [Read-Write] Attributes of this polygon group
original_polygon_group_id

(PolygonGroupID) – [Read-Write] The original ID of the polygon group. Should only be used by the undo system.

polygon_group_attributes

(MeshElementAttributeList) – [Read-Write] Attributes of this polygon group