unreal.PolygonToSplit

class unreal.PolygonToSplit(polygon_id=[-1], vertex_pairs_to_split_at=[])

Bases: unreal.StructBase

Polygon to Split

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • polygon_id (PolygonID): [Read-Write] The polygon that we’ll be splitting
  • vertex_pairs_to_split_at (Array(VertexPair)): [Read-Write] A list of pairs of vertices that new edges will be created at. The pairs must be ordered, and the vertices
    must already exist and be connected to the polygon
polygon_id

(PolygonID) – [Read-Write] The polygon that we’ll be splitting

vertex_pairs_to_split_at

(Array(VertexPair)) – [Read-Write] A list of pairs of vertices that new edges will be created at. The pairs must be ordered, and the vertices must already exist and be connected to the polygon