unreal.PoseSearchHistoryCollectorAnimNodeLibrary
¶
- class unreal.PoseSearchHistoryCollectorAnimNodeLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations that can be run on a Pose History node via Anim Node Functions such as “On Become Relevant” and “On Update”.
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchHistoryCollectorAnimNodeLibrary.h
- classmethod convert_to_pose_history_node(node) -> (PoseSearchHistoryCollectorAnimNodeReference, result=AnimNodeReferenceConversionResult)¶
Get a Pose History node context from an anim node context
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_pose_history_node_pure(node) -> (pose_search_history_collector_node=PoseSearchHistoryCollectorAnimNodeReference, result=bool)¶
Get a Pose History node context from an anim node context (pure)
- Parameters:
node (AnimNodeReference) –
- Returns:
pose_search_history_collector_node (PoseSearchHistoryCollectorAnimNodeReference):
result (bool):
- Return type:
tuple
- classmethod get_pose_history_node_trajectory(pose_search_history_collector_node) PoseSearchQueryTrajectory ¶
Get Pose History Node Trajectory
- Parameters:
pose_search_history_collector_node (PoseSearchHistoryCollectorAnimNodeReference) –
- Returns:
trajectory (PoseSearchQueryTrajectory):
- Return type:
- classmethod set_pose_history_node_trajectory(pose_search_history_collector_node, trajectory) None ¶
Set Pose History Node Trajectory
- Parameters:
pose_search_history_collector_node (PoseSearchHistoryCollectorAnimNodeReference) –
trajectory (PoseSearchQueryTrajectory) –