unreal.PoseSnapshot

class unreal.PoseSnapshot(local_transforms=[], bone_names=[], skeletal_mesh_name='None', snapshot_name='None', is_valid=False)

Bases: unreal.StructBase

A pose for a skeletal mesh

C++ Source:

  • Module: Engine
  • File: PoseSnapshot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array(Name)): [Read-Write] Array of bone names (corresponding to LocalTransforms)
  • is_valid (bool): [Read-Write] Whether the pose is valid
  • local_transforms (Array(Transform)): [Read-Write] Array of transforms per-bone
  • skeletal_mesh_name (Name): [Read-Write] The name of the skeletal mesh that was used to take this snapshot
  • snapshot_name (Name): [Read-Write] The name for this snapshot
bone_names

(Array(Name)) – [Read-Write] Array of bone names (corresponding to LocalTransforms)

is_valid

(bool) – [Read-Write] Whether the pose is valid

local_transforms

(Array(Transform)) – [Read-Write] Array of transforms per-bone

skeletal_mesh_name

(Name) – [Read-Write] The name of the skeletal mesh that was used to take this snapshot

snapshot_name

(Name) – [Read-Write] The name for this snapshot