unreal.PredictProjectilePathPointData

class unreal.PredictProjectilePathPointData(location: Vector = Ellipsis, velocity: Vector = Ellipsis, time: float = 0.0)

Bases: StructBase

Data about a single point in a projectile path trace.

C++ Source:

  • Module: Engine

  • File: GameplayStaticsTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (Vector): [Read-Only] Location of this point

  • time (float): [Read-Only] Elapsed time at this point from the start of the trace.

  • velocity (Vector): [Read-Only] Velocity at this point

property location: Vector

[Read-Only] Location of this point

Type:

(Vector)

property time: float

[Read-Only] Elapsed time at this point from the start of the trace.

Type:

(float)

property velocity: Vector

[Read-Only] Velocity at this point

Type:

(Vector)