unreal.PredictProjectilePathPointData

class unreal.PredictProjectilePathPointData(location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], time=0.0)

Bases: unreal.StructBase

Data about a single point in a projectile path trace.

C++ Source:

  • Module: Engine
  • File: GameplayStaticsTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (Vector): [Read-Only] Location of this point
  • time (float): [Read-Only] Elapsed time at this point from the start of the trace.
  • velocity (Vector): [Read-Only] Velocity at this point
location

(Vector) – [Read-Only] Location of this point

time

(float) – [Read-Only] Elapsed time at this point from the start of the trace.

velocity

(Vector) – [Read-Only] Velocity at this point