unreal.PreferredTriangulationDirection
¶
- class unreal.PreferredTriangulationDirection¶
Bases:
EnumBase
EPreferred Triangulation Direction
C++ Source:
Module: Engine
File: BlendSpace.h
- NONE: PreferredTriangulationDirection¶
None
- Type:
0
- RADIAL: PreferredTriangulationDirection¶
When there is ambiguity, rectangles will be split so that the inserted edge tends to point towards the origin
- Type:
2
- TANGENTIAL: PreferredTriangulationDirection¶
When there is ambiguity, rectangles will be split so that the inserted edge tends to not point towards the origin
- Type:
1