unreal.ProceduralFoliageInstance

class unreal.ProceduralFoliageInstance(location=[0.0, 0.0, 0.0], normal=[0.0, 0.0, 0.0], age=0.0)

Bases: unreal.StructBase

Procedural Foliage Instance

C++ Source:

  • Module: Foliage
  • File: ProceduralFoliageInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • age (float): [Read-Write] Age
  • location (Vector): [Read-Write] Location
  • normal (Vector): [Read-Write] Normal
age

(float) – [Read-Write] Age

location

(Vector) – [Read-Write] Location

normal

(Vector) – [Read-Write] Normal