unreal.ProgressBarStyle

class unreal.ProgressBarStyle(background_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], fill_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], marquee_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR])

Bases: unreal.SlateWidgetStyle

Represents the appearance of an SProgressBar

C++ Source:

  • Module: SlateCore
  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • background_image (SlateBrush): [Read-Write] Background image to use for the progress bar
  • fill_image (SlateBrush): [Read-Write] Foreground image to use for the progress bar
  • marquee_image (SlateBrush): [Read-Write] Image to use for marquee mode
background_image

(SlateBrush) – [Read-Write] Background image to use for the progress bar

fill_image

(SlateBrush) – [Read-Write] Foreground image to use for the progress bar

marquee_image

(SlateBrush) – [Read-Write] Image to use for marquee mode