unreal.PropertyAnimatorCoreRangeTimeSource
¶
- class unreal.PropertyAnimatorCoreRangeTimeSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PropertyAnimatorCoreTimeSourceBase
Abstract range time source allowing to start or stop based on time elapsed
C++ Source:
Plugin: PropertyAnimatorCore
Module: PropertyAnimatorCore
File: PropertyAnimatorCoreRangeTimeSource.h
Editor Properties: (see get_editor_property/set_editor_property)
start_time
(double): [Read-Write]stop_time
(double): [Read-Write]time_elapsed
(double): [Read-Only] Only used to display time elapseduse_start_time
(bool): [Read-Write]use_stop_time
(bool): [Read-Write]