unreal.PropertyAnimatorCoreRangeTimeSource

class unreal.PropertyAnimatorCoreRangeTimeSource(outer: Object | None = None, name: Name | str = 'None')

Bases: PropertyAnimatorCoreTimeSourceBase

Abstract range time source allowing to start or stop based on time elapsed

C++ Source:

  • Plugin: PropertyAnimatorCore

  • Module: PropertyAnimatorCore

  • File: PropertyAnimatorCoreRangeTimeSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • start_time (double): [Read-Write]

  • stop_time (double): [Read-Write]

  • time_elapsed (double): [Read-Only] Only used to display time elapsed

  • use_start_time (bool): [Read-Write]

  • use_stop_time (bool): [Read-Write]

property start_time: float

[Read-Write]

Type:

(double)

property stop_time: float

[Read-Write]

Type:

(double)

property use_start_time: bool

[Read-Write]

Type:

(bool)

property use_stop_time: bool

[Read-Write]

Type:

(bool)