unreal.PropertyEditorTestObject
¶
- class unreal.PropertyEditorTestObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Property Editor Test Object
C++ Source:
Module: UnrealEd
File: PropertyEditorTestObject.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_property_array
(Array[Actor]): [Read-Write]actor_set
(Set[Actor]): [Read-Write]actor_with_meta_class
(SoftObjectPath): [Read-Write]always_disabled
(int32): [Read-Write]anim_class_interface
(AnimClassInterface): [Read-Write]any_material_interface
(MaterialInterface): [Read-Write]array_of_edit_inline_new_sm_cs
(Array[StaticMeshComponent]): [Read-Write]array_of_structs
(Array[PropertyEditorTestBasicStruct]): [Read-Write]array_of_structs_with_edit_condition
(Array[PropertyEditorTestBasicStruct]): [Read-Write]array_of_structs_with_inline_condition
(Array[PropertyEditorTestEditCondition]): [Read-Write]array_with_edit_condition
(Array[Texture2D]): [Read-Write]asset_pointer_with_allowed_and_whitespace
(Object): [Read-Write]asset_reference_custom_struct_with_edit_condition
(SoftObjectPath): [Read-Write]asset_reference_custom_struct_with_thumbnail
(SoftObjectPath): [Read-Write]blendable_interface
(BlendableInterface): [Read-Write]bool_property
(bool): [Read-Write]bool_property_array
(Array[bool]): [Read-Write]byte_property
(uint8): [Read-Write]byte_property_array
(Array[uint8]): [Read-Write] Bytecategory_inline_edit_condition
(bool): [Read-Write]class_property
(type(Class)): [Read-Write]class_property_with_allowed
(type(Class)): [Read-Write]class_property_with_disallowed
(type(Class)): [Read-Write]color_property
(Color): [Read-Write]color_property_array
(Array[Color]): [Read-Write]component_reference
(ComponentReference): [Read-Write]date_time
(DateTime): [Read-Write]directory_path
(DirectoryPath): [Read-Write]disabled_by_can_edit_change
(SoftObjectPath): [Read-Write]disabled_when_flags_is_odd
(bool): [Read-Write]double_property
(double): [Read-Write]edit_color_set
(Set[PropertyEditorTestEditColor]): [Read-Write]edit_condition
(bool): [Read-Write]edit_condition_asset_reference_custom_struct_with_edit_condition
(bool): [Read-Write]edit_condition_flags
(int64): [Read-Write]edit_condition_for_arrays
(bool): [Read-Write]edit_condition_for_directory_path
(bool): [Read-Write]edit_condition_for_fixed_array
(bool): [Read-Write]edit_condition_struct_with_multiple_instances2
(bool): [Read-Write]edit_inline_new_static_mesh_component
(StaticMeshComponent): [Read-Write]enabled_by_previous
(bool): [Read-Write]enabled_when_blue
(bool): [Read-Write]enabled_when_category_checked
(float): [Read-Write]enabled_when_enum_is2
(bool): [Read-Write]enabled_when_enum_is4
(bool): [Read-Write]enabled_when_flags_has_two_or_four
(bool): [Read-Write]enabled_when_float_greater_than5
(bool): [Read-Write]enabled_when_float_less_than10
(bool): [Read-Write]enabled_when_int_greater_or_equal5
(bool): [Read-Write]enabled_when_int_less_or_equal10
(bool): [Read-Write]enabled_when_pink
(bool): [Read-Write]enables_next
(bool): [Read-Write]enum_as_byte_edit_condition
(PropertyEditorTestEnum): [Read-Write]enum_bitflags
(int32): [Read-Write]enum_byte_property
(PropertyEditorTestEnum): [Read-Write]enum_edit_condition
(PropertyEditorTestEditColor): [Read-Write]enum_property
(PropertyEditorTestEditColor): [Read-Write]enum_property_array
(Array[PropertyEditorTestEnum]): [Read-Write]enum_underscores
(PropertyEditorTestUnderscores): [Read-Write]exact_point_or_spot_light_actor_reference
(SoftObjectPath): [Read-Write]exactly_point_light_actor_reference
(SoftObjectPath): [Read-Write]fixed_array_of_ints
(Array[int32]): [Read-Write]fixed_array_with_edit_condition
(str): [Read-Write]float_edit_condition
(float): [Read-Write]float_property
(float): [Read-Write]float_property_array
(Array[float]): [Read-Write]float_property_with_clamped_range
(float): [Read-Write] This is a custom tooltip that should be shownfloat_range
(FloatRange): [Read-Only]float_set
(Set[float]): [Read-Write]gigabyte_property
(double): [Read-Write]guid
(Guid): [Read-Write]has_non_editable_inline_condition
(float): [Read-Write]inline_edit_condition_with_meta
(float): [Read-Write]inline_edit_condition_with_meta_toggle
(bool): [Read-Write]inline_edit_condition_without_meta
(float): [Read-Write]inline_property
(ComponentMobility): [Read-Write]instanced_struct_array
(Array[PropertyEditorTestInstancedStruct]): [Read-Write]instanced_u_object_array
(Array[PropertyEditorTestInstancedObject]): [Read-Write]int16_property
(int16): [Read-Write]int32_property
(int32): [Read-Write]int32_set
(Set[int32]): [Read-Write]int32_to_string_map
(Map[int32, str]): [Read-Write]int32_to_struct_map
(Map[int32, PropertyEditorTestBasicStruct]): [Read-Write]int64_property
(int64): [Read-Write]int8_property
(int8): [Read-Write]int_point_property
(IntPoint): [Read-Write]int_property32_array
(Array[int32]): [Read-Write] Integerint_property_with_clamped_range
(int32): [Read-Write]int_that_cannot_be_changed
(int32): [Read-Only]int_to_custom_map
(Map[int32, PropertyEditorTestBasicStruct]): [Read-Write]int_to_enum_map
(Map[int32, PropertyEditorTestEnum]): [Read-Write]int_to_sub_struct_map
(Map[int32, PropertyEditorTestSubStruct]): [Read-Write]integer_edit_condition
(int32): [Read-Write]light_actor_reference
(SoftObjectPath): [Read-Write]light_or_static_mesh_actor_reference
(SoftObjectPath): [Read-Write] NOTE: intentionally misplaced space in AllowedClasseslight_propagation_volume_blendable
(BlendableInterface): [Read-Write] This is an IBlendableInterface that only allows for ULightPropagationVolumeBlendable objectslinear_color_property
(LinearColor): [Read-Write]linear_color_property_array
(Array[LinearColor]): [Read-Write]linear_color_set
(Set[LinearColor]): [Read-Write]linear_color_to_string_map
(Map[LinearColor, str]): [Read-Write]linear_color_to_vector_map
(Map[LinearColor, Vector]): [Read-Write]material_no_thumbnail
(MaterialInterface): [Read-Write]material_or_texture_asset_reference
(SoftObjectPath): [Read-Write]matrix_property
(Matrix): [Read-Write]name_property
(Name): [Read-Write]name_property_array
(Array[Name]): [Read-Write]name_set
(Set[Name]): [Read-Write]name_to_color_map
(Map[Name, LinearColor]): [Read-Write]name_to_custom_map
(Map[Name, PropertyEditorTestBasicStruct]): [Read-Write]name_to_name_map
(Map[Name, Name]): [Read-Write]name_to_object_map
(Map[Name, Object]): [Read-Write]nested_array_of_ints
(int32): [Read-Write]not_light_actor_reference
(SoftObjectPath): [Read-Write]object_property
(Object): [Read-Write]object_property_array
(Array[Object]): [Read-Write]object_property_array_with_title
(Array[PropertyEditorTestInstancedObject]): [Read-Write]object_set
(Set[Object]): [Read-Write]object_that_cannot_be_changed
(PrimitiveComponent): [Read-Only]object_to_color_map
(Map[Object, LinearColor]): [Read-Write]object_to_int32_map
(Map[Object, int32]): [Read-Write]only_actors_allowed
(Actor): [Read-Write]per_platform_float
(PerPlatformFloat): [Read-Write]per_platform_int
(PerPlatformInt): [Read-Write]primary_asset_id
(PrimaryAssetId): [Read-Write]primary_asset_id_without_thumbnail
(PrimaryAssetId): [Read-Write]property_that_hides
(ComponentMobility): [Read-Write]rich_curve
(RichCurve): [Read-Write]rotator_property
(Rotator): [Read-Write]rotator_property_array
(Array[Rotator]): [Read-Write]shared_edit_condition
(bool): [Read-Write]simple_property_with_edit_condition
(int32): [Read-Write]soft_object_path
(SoftObjectPath): [Read-Write]static_array_of_ints
(int32): [Read-Write]static_array_of_ints_with_enum_labels
(int32): [Read-Write]static_mesh_prop
(StaticMesh): [Read-Write]string_password_property
(str): [Read-Write]string_property
(str): [Read-Write]string_property_array
(Array[str]): [Read-Write]string_set
(Set[str]): [Read-Write]string_that_cannot_be_changed
(str): [Read-Only]string_to_actor_map
(Map[str, Actor]): [Read-Write]string_to_color_map
(Map[str, LinearColor]): [Read-Write]string_to_float_map
(Map[str, float]): [Read-Write]string_to_multiline_text_map
(Map[str, Text]): [Read-Write]string_to_object_map
(Map[str, Object]): [Read-Write]struct
(PropertyEditTestTextStruct): [Read-Write]struct_property_array
(Array[PropertyEditorTestBasicStruct]): [Read-Write]struct_property_array_with_formatted_title
(Array[PropertyEditorTestBasicStruct]): [Read-Write]struct_property_array_with_formatted_title_error
(Array[PropertyEditorTestBasicStruct]): [Read-Write]struct_property_array_with_title
(Array[PropertyEditorTestBasicStruct]): [Read-Write]struct_property_array_with_title_error
(Array[PropertyEditorTestBasicStruct]): [Read-Write]struct_with_inline_condition
(PropertyEditorTestEditCondition): [Read-Write]struct_with_multiple_instances1
(PropertyEditorTestBasicStruct): [Read-Write]struct_with_multiple_instances2
(PropertyEditorTestBasicStruct): [Read-Write]subcategory
(bool): [Read-Write]subcategory_advanced
(bool): [Read-Write]subcategory_bar_advanced
(bool): [Read-Write]subcategory_bar_simple
(bool): [Read-Write]subcategory_foo_advanced
(bool): [Read-Write]subcategory_foo_simple
(bool): [Read-Write]subcategory_last
(bool): [Read-Write]subclass_of_texture
(type(Class)): [Read-Write]subclass_of_with_allowed
(type(Class)): [Read-Write]subclass_of_with_disallowed
(type(Class)): [Read-Write]text_password_property
(Text): [Read-Write]text_property
(Text): [Read-Write]text_property_array
(Array[Text]): [Read-Write]texture_or_blendable_interface
(Object): [Read-Write] Allows either an object that’s derived from UTexture or IBlendableInterface, to ensure that Object Property handles know how to filter for AllowedClasses correctly.texture_prop
(Texture): [Read-Write]this_is_broken_if_its_visible_in_a_details_view
(PropertyEditorTestBasicStruct): [Read-Write]timecode_property_array
(Array[Timecode]): [Read-Write]timespan
(Timespan): [Read-Write]transform_property
(Transform): [Read-Write]unsigned_int16_property
(uint16): [Read-Write]unsigned_int32_property
(uint32): [Read-Write]unsigned_int64_property
(uint64): [Read-Write]uses_shared_edit_condition1
(float): [Read-Write]uses_shared_edit_condition2
(float): [Read-Write]vector2_property
(Vector2D): [Read-Write]vector2_property_array
(Array[Vector2D]): [Read-Write]vector3_property
(Vector): [Read-Write]vector3_property_array
(Array[Vector]): [Read-Write]vector4_property
(Vector4): [Read-Write]vector4_property_array
(Array[Vector4]): [Read-Write]vector_set
(Set[Vector]): [Read-Write]vector_to_float_map
(Map[Vector, float]): [Read-Write]visible_when_static
(bool): [Read-Write]visible_when_stationary
(int32): [Read-Write]