unreal.ProxyEntry

class unreal.ProxyEntry

Bases: StructBase

Proxy Entry

C++ Source:

  • Plugin: Chooser

  • Module: ProxyTable

  • File: ProxyTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • key (Name): [Read-Write] temporarily leaving this property for backwards compatibility with old content which used FNames rather than UProxyAsset

  • output_struct_data (Array[ProxyStructOutput]): [Read-Write]

  • proxy (ProxyAsset): [Read-Write]

  • value_struct (InstancedStruct): [Read-Write]