unreal.ProxyMediaOutput

class unreal.ProxyMediaOutput(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaOutput

A media output that redirect to another media output.

C++ Source:

  • Plugin: MediaFrameworkUtilities

  • Module: MediaFrameworkUtilities

  • File: ProxyMediaOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_of_texture_buffers (int32): [Read-Write] Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. note: Some Capture are not are executed on the GPU. If it’s the case then no buffer will be needed and no buffer will be created.

  • proxy (MediaOutput): [Read-Write] Media output proxy.

is_proxy_valid() bool

Is the media proxy has a valid proxy.

Returns:

true if the proxy is valid.

Return type:

bool