unreal.ProxyMediaSource

class unreal.ProxyMediaSource(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaSource

A media source that reditect to another media source.

C++ Source:

  • Plugin: MediaFrameworkUtilities

  • Module: MediaFrameworkUtilities

  • File: ProxyMediaSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • proxy (MediaSource): [Read-Write] Media source proxy.

is_proxy_valid() bool

Is the media proxy has a valid proxy.

Returns:

true if the proxy is valid.

Return type:

bool