unreal.ProxyTable

class unreal.ProxyTable(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Proxy Table

C++ Source:

  • Plugin: Chooser

  • Module: ProxyTable

  • File: ProxyTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array[ProxyEntry]): [Read-Write]

  • inherit_entries_from (Array[ProxyTable]): [Read-Write]