unreal.PyTestChildStruct

class unreal.PyTestChildStruct(bool: bool = False, int: int = 0, float: float = 0.0, enum: PyTestEnum = Ellipsis, string: str = '', name: Name = 'None', text: Text = '', field_path: FieldPath = Ellipsis, struct_field_path: FieldPath = Ellipsis, string_array: None = [], string_set: None = [], string_int_map: None = {}, bool_mutable: bool = False)

Bases: PyTestStruct

Struct to allow testing of inheritance on Python wrapped types.

C++ Source:

  • Plugin: PythonScriptPlugin

  • Module: PythonScriptPlugin

  • File: PyTest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool (bool): [Read-Write]

  • bool_defaults_only (bool): [Read-Write]

  • bool_instance_only (bool): [Read-Write]

  • bool_mutable (bool): [Read-Only]

  • enum (PyTestEnum): [Read-Write]

  • field_path (FieldPath): [Read-Write]

  • float (float): [Read-Write]

  • int (int32): [Read-Write]

  • legacy_int (int32): [Read-Write] deprecated: LegacyInt is deprecated. Please use Int instead.

  • name (Name): [Read-Write]

  • string (str): [Read-Write]

  • string_array (Array[str]): [Read-Write]

  • string_int_map (Map[str, int32]): [Read-Write]

  • string_set (Set[str]): [Read-Write]

  • struct_field_path (FieldPath): [Read-Write]

  • text (Text): [Read-Write]

CONSTANT_VALUE: int

Get Constant Value

Type:

(int32)