unreal.ROscillator

class unreal.ROscillator(pitch=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], yaw=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], roll=[0.0, 0.0, OscillatorWaveform.SINE_WAVE])

Bases: unreal.StructBase

Defines FRotator oscillation.

C++ Source:

  • Module: Engine
  • File: CameraShake.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pitch (FOscillator): [Read-Write] Pitch oscillation.
  • roll (FOscillator): [Read-Write] Roll oscillation.
  • yaw (FOscillator): [Read-Write] Yaw oscillation.
pitch

(FOscillator) – [Read-Write] Pitch oscillation.

roll

(FOscillator) – [Read-Write] Roll oscillation.

yaw

(FOscillator) – [Read-Write] Yaw oscillation.