unreal.RadialDamageParams

class unreal.RadialDamageParams(base_damage=0.0, minimum_damage=0.0, inner_radius=0.0, outer_radius=0.0, damage_falloff=1.0)

Bases: unreal.StructBase

Parameters used to compute radial damage

C++ Source:

  • Module: Engine
  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_damage (float): [Read-Write] Max damage done
  • damage_falloff (float): [Read-Write] Describes amount of exponential damage falloff
  • inner_radius (float): [Read-Write] Within InnerRadius, do max damage
  • minimum_damage (float): [Read-Write] Damage will not fall below this if within range
  • outer_radius (float): [Read-Write] Outside OuterRadius, do no damage
base_damage

(float) – [Read-Write] Max damage done

damage_falloff

(float) – [Read-Write] Describes amount of exponential damage falloff

inner_radius

(float) – [Read-Write] Within InnerRadius, do max damage

minimum_damage

(float) – [Read-Write] Damage will not fall below this if within range

outer_radius

(float) – [Read-Write] Outside OuterRadius, do no damage