unreal.RawAnimSequenceTrack

class unreal.RawAnimSequenceTrack

Bases: StructBase

Raw keyframe data for one track.Each array will contain either NumFrames elements or 1 element. One element is used as a simple compression scheme where if all keys are the same, they’ll be reduced to 1 key that is constant over the entire sequence.

C++ Source:

  • Module: Engine

  • File: AnimTypes.h

get_positional_keys() Array[Vector]

Returns the positional keys contained by the FRawAnimSequenceTrack

Return type:

Array[Vector]

get_rotational_keys() Array[Quat]

Returns the rotational keys contained by the FRawAnimSequenceTrack

Return type:

Array[Quat]

get_scale_keys() Array[Vector]

Returns the scale keys contained by the FRawAnimSequenceTrack

Return type:

Array[Vector]