unreal.RayTracingGroupCullingPriority

class unreal.RayTracingGroupCullingPriority

Bases: EnumBase

How quickly component should be culled.

C++ Source:

  • Module: Engine

  • File: PrimitiveComponent.h

CP_0_NEVER_CULL: RayTracingGroupCullingPriority

0

CP_1: RayTracingGroupCullingPriority

1

CP_2: RayTracingGroupCullingPriority

2

CP_3: RayTracingGroupCullingPriority

3

CP_4_DEFAULT: RayTracingGroupCullingPriority

4

CP_5: RayTracingGroupCullingPriority

5

CP_6: RayTracingGroupCullingPriority

6

CP_7: RayTracingGroupCullingPriority

7

CP_8_QUICKLY_CULL: RayTracingGroupCullingPriority

8